Hand Gesture Technology for the Living Room?


I just got finished watching the video demo of Mgestyk Technologies’ impressive hand gesture based control system that allows users to control and navigate their PC games, web browser, and photo libraries. Then I got to thinking… how far away are we from seeing this technology being adapted for use directly from the couch? Currently, the Mgestyk system works from a distance of up to 2-3 feet away, I’m guessing since the hand signals need to be clearly visible to the system’s 3D camera. However, I can see this being a viable technology for the living room given the simplified 10-foot interfaces we’ve been seeing. It would sure beat trying to navigate the screen with up, down, right, left, remote cursor arrows. Imagine if you could just point and swipe to what you want? Or change channels by just flicking your fingers? It all seems pretty cool. [via]

Related Tech: One Voice Media Center Communicator

Filed in: Entertainment PCs, Industry Buzz, Software

  • http://www.ehomeupgrade.com/2009/01/13/hitachi-shows-off-worlds-first-hand-gesture-controlled-hdtv/ Hitachi Shows Off World’s First Hand Gesture Controlled HDTV | eHomeUpgrade

    [...] Back in November 2008 we got a glimpse of Mgestyk Technologies hand gesture control system for navigating PC games, a web browser, and photo libraries. At the time many of us were floored – especially by the possibilities. Now Hitachi – with the help of Canesta’s 3D sensor chip – is demonstrating a hand gesture controlled TV prototype that will be sure to spark some interest. How much? I don’t know. The TV as you will see in the video is capable of reacting to specific hand motions to turn the TV on and off, scroll channels, control volume, and more. Hitachi also says the TV is additionally be expanded to manage network controlled home automation tasks like air-conditioning and lighting. At this point you’re probably wondering how the TV is able to “sense” commands. Well, according to the press release below, the TV scans the interior of a room and then create a virtual “depth map” separating the individual and his hand gestures from the surrounding stationary objects up to about 10 feet away (neat trick). [...]